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The 2nd "eSPORTS TRINITY" will be held on January 20, 2020! The scale is doubled from the last time! Of course, corporate competition is also carried out!

2020年1年20日に第2回「eSPORTS TRINITY」開催決定!前回より規模が倍に!もちろん企業対抗戦も実施!
Event

The first "eSPORTS TRINITY " corporate e-sports event, jointly sponsored by Toppan Printing, Dentsu Inc. and Cyber Communications, was held in October this year and was a great success. It is still fresh in our minds that " Nash Tajima," a newly graduated engineer from Fangler Technology, won the second place in the " eSPORTS TRINITY" corporate e-sports event jointly hosted by Dentsu, Inc.
The second edition of "eSPORTS TRINITY" will be held on January 20, 2020 (Monday ), after the new year!

第1回eSPORTS TRINITYイベントレポート!キャリアを越えた熱き企業対抗戦「AFTER6 LEAGUE」に熱狂

Please check out the report of the first round below.

The 1st eSPORTS TRINITY Event Report! Enthusiasm for "AFTER6 LEAGUE," an exciting inter-company competition that transcends careers!
Japan e-Sports Union (JeSU) Secretary General, Mr. Takehisa Otani, talks about the role of the Union and its future prospects.

The number of participating companies will increase with the expansion of the venue!

第2回開催をお知らせした前回の様子
The previous event, where the 2nd event was announced
Saiga NAK編集部

The first "eSPORTS TRINITY" received far more applications than expected, and unfortunately many companies were unable to participate. However, the number of seats has been increased.
However, since we anticipate that the number of applicants will exceed the number of seats available, we will hold a lottery to determine the number of tickets.

The deadline for ticket lottery applications is 23:59 on Monday, January 6, 2020. Winners must purchase their tickets between Tuesday, January 7, 2020 and Tuesday, January 14, 2020 at 23:59.
<A><B>There are two ticket types: <A>eSPORTS <B>TRINITY Participation <A>(attend the seminar + watch the corporate competition) and <B>eSPORTS TRINITY Participation (attend the seminar + wish to participate in the corporate competition), both priced at 2,000 yen.

This year's event will also consist of two parts

eSPORTS TRINITY
Business Competition "AFTER6 LEAGUE
Saiga NAK

The 2nd "eSPORTS TRINITY" will consist of two parts, the "eSPORTS Business Seminar" and the "Corporate Competition," just like the previous event.

Business seminar by two people at the forefront of e-sports

In the first part of the e-sports business seminar, Mr. Shingo Otomo, Director of CyberZ Corporation, General Producer of RAGE, the e-sports business jurisdiction, and President of PLAYHERA JAPAN, will give a presentation titled "The forefront of the e-sports scene: RAGE Mr. Takashi Fukuyoshi, Senior Media Planning Manager, Media Management Group, Marketing Development Department, Sapporo Breweries, Ltd. Mr. Takashi Fukuyoshi, Senior Media Planning Manager, Media Management Group, Marketing Development Dept.

Companies that want to participate in e-sports but do not know what to do should definitely attend this event.

Part 2: Corporate Competition

AFTER6 LEAGUE
The first corporate competition
Saiga NAK

In the second part of the event, "Corporate Competition," eight companies selected by lottery from among those who entered the competition will compete against each other.
I don't know anything about business.

The main MC will be Yuka Kuramochi, a TV personality, gravure idol, and GSG producer, as she was in the first session!

Saiga NAK will also be covering the event!

The editorial staff of Saiga NAK will be covering the second "eSPORTS TRINITY" as well.
We will be reporting on the atmosphere at the event, including the speeches, the "corporate competition," and the success of the players in the corporate competition! Enjoy!

Outline of the 2nd eSPORTS TRINITY
Organizers Dentsu Inc., Cyber Communications Inc.
Supported by Japan e-Sports Association
Date and Time January 20, 2020 (Monday)
Doors open at 16:00
16:30 Start
20:00 end
Venue Bellesalle Iidabashi Ekimae 1F Event Hall
(3-8-5 Iidabashi, Chiyoda-ku, Tokyo)
Fee 2,000 yen (light meals and drinks will be included from the second session)
Registration Deadline Ticket Lottery Application Period - January 6, 2020 (Monday) 23:59
Ticket winners can purchase tickets from January 7 (Tue.) to January 14 (Tue.), 2020 at 23:59
Application URL https://passmarket.yahoo.co.jp/event/show/detail/016hhp10pcv2m.html
Who should attend Business people involved in e-sports, business people who are planning to be involved in e-sports, business people who are interested in e-sports, etc.
Precautions The competition may be broadcast on YouTube and other media.

The names of companies participating in the corporate competition on the day of the event may appear in the media.

The event may be the subject of interviews, filming, and coverage by various media outlets.

The event is subject to change or cancellation due to force majeure such as natural disasters and traffic conditions.

Receipts will be issued at the event venue on the day of the event.

 (Receipts will not be issued by PassMarket.)

Please be sure to bring the "Ticket QR Code" issued by PassMarket with you on the day of the event.

 Please be sure to bring your "Ticket QR Code" issued by PassMarket with you on the day of the event.

We regret to inform you that we are unable to accept participants from other companies in the same industry.
For inquiries, please contact eSPORTS TRINITY Executive Committee
[email protected]
Part 1: "e-Sports Business Seminar R
Time January 20, 2020 (Monday) 16:30 - 18:00
Theme 1 Title: "(Tentative) The forefront of the e-sports scene - Examples of RAGE brand development -" Speaker: CyberZ, Inc.
Speaker: Mr. Shingo Otomo, President and Representative Director, PLAYHERA JAPAN K.K.
Mr. Shingo Otomo
Theme 2 Title: "(Tentative) Sponsorship for e-Sports - Examples of Sponsorship" Speaker: Sapporo Breweries, Ltd.
Speaker: Senior Media Planning Manager, Media Management Group, Marketing Development Department, Sapporo Beer Co.
Speaker: Mr. Takashi Fukuyoshi
Part 2 "Corporate Competition
Time January 20, 2020 (Monday) 18:30 - 20:00
Controller to be used DualShock or arcade controller
Competition Rules The mode is Versus Mode
One round of 99 seconds
The winner is decided by the first two rounds of each set, with the first set determining the winner.
Number of players Maximum 8 companies (8 contestants)
*Please note that if the number of applicants exceeds 8, a drawing will be held.

DeepL

Sorry, this article is only available in Japanese. at the moment.

Takehisa Otani, Executive Director of the Japan Esports Union (JeSU), talks about the role and prospects of the coalition
Takehisa Otani, Executive Director of the Japan Esports Union (JeSU), talks about the role...

Toppan Printing and Dentsu are cybernetic Otani Takahisa secretary-general of general corporate judicial person Japanese e sports union (JeSU) was explained ab

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